![]() If you trade your Sylvanas Windrunner into your opponent's, the oldest Sylvanas will have its Deathrattle activate first.After Patch 9.7 consequences of Death can only work if their position and controller are valid before Death Creation Step.' can only work if they're valid when the Sequence starts. After Patch 9.7 triggers in a Sequence that read 'After.However, they can Queue on any later Phases and Events created. Minions and Secrets summoned while resolving an Event cannot respond to Events that are in the middle of resolution, because their associated Queues are now immutable.Minions, Heroes, Weapons, Secrets, attached Enchantments and added Deathrattles are all Entities, and all exist in the same order of play list together.Order of play means the order the Entities each Event/trigger is associated with entered play, from oldest to newest.No new entries can be added to the Queue after this point. Rule 2c: A Queue becomes immutable once Hearthstone starts to resolve the first entry in it. Here is a very complicated series of triggers as a result of playing Feign Death in The Masked Ball. Here is an example of deeply nested triggers during Death resolution. Here are three more examples of deeply nested triggers during the playing of a minion.Here is an example with Knife Juggler and Grim Patron.Hearthstone kills both minions, removing them from the board. There are no further consequences, so the phase is resolved. The Dragon Egg immediately spawns a Black Whelp, causing the Knife Juggler to trigger and throw a knife (even though both are mortally wounded, because death is not checked during resolution). You Flamestrike a Dragon Egg and Knife Juggler.If a player concedes in a Swedish style bracket, the result is.Instead it works the skipped times as a compensation after all other consequences of it are resolved. It seems that a trigger cannot be nested inside itself.When a trigger/Event is resolved, Hearthstone picks up where it left off. The moment a new trigger/Event is raised, Hearthstone begins to resolve it and immediately begins exploring its consequences, before resolving those remaining for the current trigger/Event.(If multiple events could be partially resolved, that would be breadth-first). When multiple events are awaiting resolution, the need to resolve an event before starting the next is a depth-first resolution.The numbers on each circle are the order Hearthstone would resolve them in. The process of resolving an event is similar to a depth-first search - Imagine every circle being an event and every arrow representing a trigger starting a new event. Rule 1c: Death is not checked during the standard resolution of Events. Advanced mechanics 101 (READ THIS FIRST) Sequences, Phases, Queues, Resolution Keep in mind while reading this document that no interaction is hard-coded. If you want to discuss advanced mechanics of Hearthstone in real time, join #hearthsim on, where many scientists, bug testers and simulator writers hang out. ![]() Your contributions are always appreciated! If you notice that something in the advanced rulebook is incorrect, please record what actually happens (such as by using ), upload the footage to Youtube and post a link on the talk page. 8.2 How does the Hearthstone team keep track of all the rules in Hearthstone?īecause the advanced rulebook is written to document findings about how Hearthstone works, rather than the other way around, any given patch of Hearthstone may cause the advanced rulebook to have out-of-date information Blizzard doesn't release a full changelog of bug/mechanic changes with each patch, and changes are often unintended.8.1 Why isn't there an official rulebook?.6.14 What actually ignores Mortally Wounded?.6.13 Unusual Aura Update (Health/Attack) timings.6.11 Controllers of Enchantments and Minions.6.10 Where do Minions summoned by Deathrattles spawn?.6.8.1 Trigger conditions and Queuing conditions.6.6.1 The Order of Battlefield, Hand and Deck Triggers.6.5.1 Timings of Quests and Spellstones.4.14 Visual appearance of Player Actions.4.8.1 Why available mana can be negative.3.5.2 Sequence of self-transform minions and Potion of Polymorph.3.5.1 Minions removed from play during summoning.2.2 Death Phases and consequences of Death.2.1 Sequences, Phases, Queues, Resolution.2 Advanced mechanics 101 (READ THIS FIRST).
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